Baccarat Banque Practices and Strategy

Baccarat Banque Policies

Baccarat is bet on with 8 decks of cards in a shoe. Cards below ten are valued at their printed value and with Ten, Jack, Queen, King are zero, and A is one. Wagers are placed on the ‘banker’, the ‘player’, or on a tie (these are not really people; they just represent the 2 hands that are dealt).

Two cards are given to both the ‘bank’ and ‘player’. The value for every hand is the sum of the cards, however the first digit is dumped. For instance, a hand of five and six has a score of one (5 plus six equals eleven; ignore the initial ‘one’).

A additional card may be given out based on the following rules:

- If the gambler or banker achieves a value of eight or nine, the two players hold.

- If the gambler has less than five, she takes a card. Players otherwise hold.

- If the player stands, the house hits on 5 or lower. If the gambler takes a card, a chart is employed to see if the bank stays or takes a card.

Baccarat Odds

The better of the two hands wins. Winning bets on the bank payout 19:20 (equal cash less a five percent rake. Commission are tracked and paid off once you quit the table so ensure you still have money remaining before you quit). Winning bets on the gambler pays 1 to 1. Winning wagers for tie usually pays 8:1 but sometimes 9:1. (This is a bad wager as a tie occurs less than one in every 10 hands. Be wary of wagering on a tie. Although odds are astonishingly better for 9:1 versus 8:1)

Played correctly baccarat gives generally good odds, aside from the tie wager of course.

Baccarat Chemin de Fer Strategy

As with all games baccarat chemin de fer has quite a few accepted myths. One of which is close to a misconception in roulette. The past isn’t a fore-teller of future actions. Keeping score of previous outcomes at a table is a poor use of paper and a snub to the tree that was cut down for our stationary needs.

The most established and almost certainly the most favorable method is the 1-3-2-6 method. This technique is used to pump up winnings and limit losses.

Start by wagering 1 chip. If you win, add 1 more to the 2 on the table for a grand total of 3 units on the second bet. Should you succeed you will retain six on the game table, subtract 4 so you have two on the 3rd bet. If you win the 3rd round, add 2 on the four on the game table for a sum total of six on the fourth round.

If you lose on the initial round, you take a hit of one. A win on the first wager followed by a hit on the 2nd brings about a loss of two. Wins on the first two with a loss on the third provides you with a take of two. And success on the 1st three with a hit on the fourth means you are even. Winning at all 4 wagers leaves you with 12, a take of ten. This means you can lose the 2nd wager 5 instances for every favorable streak of 4 bets and still balance the books.

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